Dec 10, 2008, 09:48 AM // 09:48
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#1
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Ascalonian Squire
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PvP monk, heal/prot??
I am new to the whole healing thing so bare with me here. right now im screwing around with a build thats been working a whole lot better then my prot, Healer boon, divine boon, healing breeze, patient spirit, etheral light, orision of healing, mending touch and cure hex.i switch a couple out for peace and harmony and sig of rejuv once in a while.
I like healing cuz i can keep everyone alive, but if i get focused fired i drain fast, but if i play prot i find myself sitting and buffing myself every 6 seconds or whatever instead of healing. Is there any build thats half prot half healing??
Sorry for long post and thanks
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Dec 10, 2008, 10:44 AM // 10:44
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#2
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Krytan Explorer
Join Date: Aug 2008
Guild: Legion of the Feng Huang [ASH]
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Most PvP monk builds are usually either full prot, or mainly heal with some prot in it. Healing breeze and Peace and Harmony suck, and Divine Boon will kill your energy.
Here are some examples of bars usually (effectively) ran in solo-monk situations.
[WoH][Patient][Signet of Rejuvenation][Guardian][Dismiss][Spirit Bond][Holy Veil][Optional]
[WoH][Patient][Draw][Mending Touch][Guardian][Spirit Bond][Holy Veil][Optional]
[WoH][Patient][Guardian][Dismiss][Spirit Bond][Spotless Mind][Holy Veil][Optional]
[RoF][WoH][Patient][Dismiss][Guardian][Spirit Bond][Holy Veil][Optional]
Optional being one of the following:
Self Defense:
[Shield Bash] / [Disciplined Stance] / [Balanced Stance] / [Shield Stance] / [Natural Stride] / [Return] / [Dark Escape]
Utility:
[Channeling] / [Glyph of Lesser Energy]
You can probably see a trend here. A lot of skills are staples in both solo and dual monk situations. Pretty much any given heal bar (besides HA) will have this basic template:
[WoH][Patient][optional][Guardian][Optional][Optional][Holy Veil][Optional]
The first optional is the tertiary heal. In high-end PvP (GvG, HA) this is usually [Infuse Health]. The second, condition removal in the form of [Draw Conditions] or [Dismiss Condition]. The third is either extra hex removal in the form of [Spotless Mind], condition removal in the form of [Mending Touch], or - more commonly - extra protection in the form of [Spirit Bond] or [Protective Spirit]. The last will be either self-defense or utility, like previously stated.
The build, however, is only a part of the whole picture. You can have the best build, but if you're a bad player - you'll still suck. Likewise, a good player will still be reasonably good with a bar that is utter tripe. Battlefield awareness is key, although difficult to learn. You need to be able to see where big damage will be landing soon, where a simple Guardian will do, who can wait with the heal a bit, and who is about to die. Also, you need to keep your frontliners clean of dangerous hexes and hindering conditions.
On top of this, you need to keep an eye on hexes landing on you (such as [Shame] or [Diversion]), and watch for any melee coming your way so you can pre-kite.
Monking is definitely one of the harder professions in the game, and it will take a lot to become good at it. I hope I've given you some useful tips, however.
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Dec 10, 2008, 11:40 AM // 11:40
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#3
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Desert Nomad
Join Date: May 2007
Location: living room
Profession: N/
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^ this is a very good explanation and some good builds, [word of healing] is probably one of the main used elites in PvP, except HA. besides that use a couple of other heals like ^ mentioned along with some hex and condition removal and [protective spirit]
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Dec 10, 2008, 11:47 AM // 11:47
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#4
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Jungle Guide
Join Date: Feb 2008
Guild: Aura
Profession: Mo/R
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[Skill] Word of Healing [/skill] [skill] Patient spirit [/skill] [skill] Draw conditions [/skill] [skill] Guardian [/skill] [skill] Mend Condition [/skill] [skill] Holy Veil [/skill]
Is normally what i use i tend to keep 2 spots free for defensive stances/shadowstep
but in 4 man teams i tend to just bring shield bash now. and use the free spot for extra hex removal / Protective spirit etc
Haxor gives a very good explanation~
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Dec 10, 2008, 12:01 PM // 12:01
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#5
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Jungle Guide
Join Date: Oct 2007
Guild: Heroes of Elonia [HE]
Profession: W/Rt
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Usually for RA/AB i run something like this:
[Word of Healing][Patient Spirit][Dwayna's Kiss][Guardian][Holy Veil][Dismiss Condition][Return][Dark Escape]
Reasons are mentioned above, i'm just providing another option for a bar.
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Dec 10, 2008, 12:31 PM // 12:31
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#6
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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Quote:
Originally Posted by Rothan Celt
[Skill] Word of Healing [/skill] [skill] Patient spirit [/skill] [skill] Draw conditions [/skill] [skill] Guardian [/skill] [skill] Mend Condition [/skill] [skill] Holy Veil [/skill]
Is normally what i use i tend to keep 2 spots free for defensive stances/shadowstep
but in 4 man teams i tend to just bring shield bash now. and use the free spot for extra hex removal / Protective spirit etc
Haxor gives a very good explanation~
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Draw and Mend Condition is a pretty bad combination. If your playing in an Arena, I'd drop one for Mend Touch.
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Dec 10, 2008, 01:00 PM // 13:00
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#7
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Frost Gate Guardian
Join Date: Feb 2008
Location: In my 40/40.
Guild: Brave And Strong Guild [FGJ]
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Draw+Mendtouch is bad imo anyway. Dismiss usually is more than enough and it's only one skill slot.
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Dec 10, 2008, 01:12 PM // 13:12
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#8
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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Quote:
Originally Posted by xDusT II
Draw and Mend Condition is a pretty bad combination. If your playing in an Arena, I'd drop one for Mend Touch.
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Yeah, i usually run mend condition and mending touch. This i find is the best combo (mainly because i'm used to it) but also because it provides an instant (while small) heal and removes the condition, this is important because quite often the target has low health and altogether (including the removal of the deep wound) its a 150 heal.
Draw is great for keeping your frontline clean but in arena this tends to cause problems if you draw unwanted conditions like daze and deep wound, yes you can dstance and mtouch but this can be a big issue when pressured. Also when you draw, most often you're going to try to mtouch it off, if the ranger/mesmer has any brain they're going to know this so it makes you susceptible to disruption (diversion,dshot, w/e).
I also tend to NOT take protective spirit and spirit bond into RA, this is for two reasons. 1 - teams aren't coordinated in RA and therefore there is unlikely to be spike damage... yes executioners and elementalists can hit big numbers but more often than not it's better to guardian (for the former) and heal through (for the latter).
I would recommend running at least 4 weaponsets - make a pvp char unless you've got lots of money
these are the weaponsets i use:
1. defensive set (sit in this one as much as possible)
-5 e sword, +30hp, crippling sword mod(in case i run return)
16al shield, +30hp, +10 vs xx (you create one shield for each damage type - you can make as many as you want so why not!)
2. healing set (swap to for heals - woh, patient etc)
40/40 healing set (Half cast time and Half skill recharge for both stave and focus)
3. prot set (swap too for enchantments and preprotting)
same as before except for protection prayers, HOWEVER make sure you have a 'enchants last 20% longer mod'
*Note this set can be used for all types of enchantments - including ones like spotless mind because it increases the duration of all enchantments*
4. high cast set - healing (swap to when low on energy - but make sure to swap back into your defensive set after casting - allows you to still maintain 4 pips of energy)
you can run either one +15e -1 energy regeneration or two, it depends on your style. I usually tend to run two but it's quite painful should you get powerleaked or hit with debilitating shot.
Basically remember to swap for EVERY cast unless absolutely necessary (someone's about to die) - makes you a better player, gives you more bang for your buck and there's no reason why you shouldn't do it - it's just laziness.
and
Watch the map - if you see a war running towards a teammate, swap to your prot set and cast guardian on the guy.
Also if you haven't already, please bind your keys (whatever feels comfortable) clicking takes far too long.
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Dec 11, 2008, 06:46 AM // 06:46
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#9
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Krytan Explorer
Join Date: Aug 2008
Guild: Legion of the Feng Huang [ASH]
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Quote:
Originally Posted by Wish Swiftdeath
I also tend to NOT take protective spirit and spirit bond into RA, this is for two reasons. 1 - teams aren't coordinated in RA and therefore there is unlikely to be spike damage... yes executioners and elementalists can hit big numbers but more often than not it's better to guardian (for the former) and heal through (for the latter).
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This is of course a personal preference, but I find that SB is not only highly effective versus spike sins, in between KD spikes (on yourself), and those highly annoying [RTL] ele's - it's also extremely useful versus stuff like [Visions of Regret], if it's on you and covered, for example. That's the main reason I take it in RA. That, and synced teams.
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Dec 11, 2008, 02:34 PM // 14:34
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#10
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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When i know im getting KD, i just patient before the kd on my prot set (patient waits 3 seconds before activating) this delayed heal helps alot .
Hard and expensive prot like SB isn't that useful in arena's because there's an abundance of enchantment removal.
If you have a half decent team, 4 man spikes should not be a problem.
But everyone feels comfortable with different skills, this is just a basic idea - try out a couple of these builds which people have suggested and play the one which you feel you are best at.
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Dec 13, 2008, 04:11 PM // 16:11
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#11
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Academy Page
Join Date: Apr 2007
Guild: Zero Hunters[Zero]
Profession: W/
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Quote:
Originally Posted by Wish Swiftdeath
When i know im getting KD, i just patient before the kd on my prot set (patient waits 3 seconds before activating) this delayed heal helps alot .
Hard and expensive prot like SB isn't that useful in arena's because there's an abundance of enchantment removal.
If you have a half decent team, 4 man spikes should not be a problem.
But everyone feels comfortable with different skills, this is just a basic idea - try out a couple of these builds which people have suggested and play the one which you feel you are best at.
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patient waits 2 seconds, but has 3 sec. recharge.
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Dec 14, 2008, 06:12 AM // 06:12
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#12
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Frost Gate Guardian
Join Date: Mar 2007
Guild: CBE
Profession: Mo/
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Quote:
Originally Posted by agent akio
patient waits 2 seconds, but has 3 sec. recharge.
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He's using and enchanting mod. Think guys. Think...
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Dec 14, 2008, 07:33 AM // 07:33
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#13
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Academy Page
Join Date: Dec 2006
Location: Somewhere in the bowels of Southern California.
Guild: Chosen Ventrilo [CV]
Profession: R/Mo
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I guess I should be taking SB instead of PS in RA. Learned a few things by reading this thread, thanks guys. I've always sucked playing backline in 4 man teams (learned in HA, still not great though).
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Dec 15, 2008, 01:56 AM // 01:56
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#14
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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Quote:
Originally Posted by Kumlekar
I guess I should be taking SB instead of PS in RA. Learned a few things by reading this thread, thanks guys. I've always sucked playing backline in 4 man teams (learned in HA, still not great though).
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Yup, if you bring hard prot, SB is the way to go.
4v4 is very different to 8v8. Theres alot more emphasis on self survival and micromanagement imho.
In 8v8 communication and teamwork is more important (micromanagement is still necessary!)
Edit: Spelling
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Dec 15, 2008, 04:32 AM // 04:32
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#15
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Academy Page
Join Date: Dec 2006
Location: Somewhere in the bowels of Southern California.
Guild: Chosen Ventrilo [CV]
Profession: R/Mo
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I'm just wondering what you guys think about using [Life Sheath] in RA/TA/HB it looks powerful, and offers bar compression, but I'm not sure how to organize the bar around it since it removes the option of [WOH] or [Zealous Benediction] in the elite slot. This is especially true for HB, where dwayna's kiss just isn't an option due to the lack of self targeting with it.
Last edited by Kumlekar; Dec 15, 2008 at 05:08 AM // 05:08..
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Dec 15, 2008, 10:49 AM // 10:49
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#16
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Krytan Explorer
Join Date: Aug 2008
Guild: Legion of the Feng Huang [ASH]
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I don't like the new LS simply because it's unreliable as a heal. It works the same as RoF, healing for the amount of damage the person gets hit for. If the next hit is done by a wand, that's a whopping +5 health. In a non-elite skill, this has great potential and is a terrific skill. As elite though, I'd personally rather have WoH or ZB, for a steady heal.
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Dec 15, 2008, 03:58 PM // 15:58
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#17
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Krytan Explorer
Join Date: Mar 2006
Guild: P4n드4k트 F0rm4710n
Profession: W/
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I don't think there is a way to make a solo LS monk bar that will be superior to a WoH monk. There just isn't a lot of viable options to push red bars up without using your elite for it.
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